3d Wallpaper Biography
 Animation should be an art....what you fellows have done with it is  making it into a trade....not an art, but a trade....bad luck ." Thus  Winsor McCay, father of the animated cartoon, pronounced the doom of the  very industry he had inadvertently helped create.From 1911-21 McCay  nursed animation from a simple camera trick to full blown character  animation that would take 20 years to be surpassed. McCay animated his  films almost single-handed; from inception to execution each cartoon was  his and his alone. He took the time to make his films unique artistic  visions, sometimes spending more than a year to make a single  five-minute cartoon. But the burgeoning world of cinema could not wait  so long for so little, and so the modern animation studio came into  being. The art of animation was no longer the work of one man, it was a  streamlined, assembly-line process in the best Henry Ford tradition. But  was the art of the animated cartoon sacrificed for the trade's sake?  That, of course, depends on the studios themselves.Through the years  several institutions have proven McCay's prophecy at least partly false;  indeed, without such positive collaborations of talent the art of  animation would not have advanced to the level of sophistication it  enjoys today. But who exactly was it "bad luck" for: the art, or the  artists themselves?Even before McCay had shown the world the true  potential of the animated cartoon in his landmark film "Gertie the  Dinosaur" (1914), the first animation studios were already around,  trying to exploit the medium for what they could. Raoul Barre' opened  the first animation house in 1913, and within five years a new industry  was born as more and more studios began to pop up around the New York  metropolitan area.Arguably the most successful and certainly the most  influential of these early studios was the the John Bray Studio. Bray  created the first successful cartoon series, Col. Heeza Liar, in 1914.  Future studio heads Max Fleischer and Walter Lantz honed their skills  here. But the studio's most important contribution to the medium was the  introduction of cels. The process of inking the animator's drawings  onto clear pieces of celluloid and then photographing them in succession  on a single painted background was invented by Bray employee Earl Hurd  in late 1914. In the first of what was to be many such incidents, the  studio swallowed all the credit and most of the revenue for it's  underling's contribution to the art form. Hurd lent his patent to boss  John Bray, who charged royalties for other studios to use the  process....an understandable business practice. Yet from an artistic  standpoint this was as if Picasso had demanded exclusive rights to  Cubism. It was a relatively moot point, however; the patent expired in  1932 and was not renewed. The only real loser, it seems, was Earl Hurd.
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